<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>POCs &amp; Applications on Maëlys Jusseaux</title><link>https://maelys-jusseaux.com/categories/pocs--applications/</link><description>Recent content in POCs &amp; Applications on Maëlys Jusseaux</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 01 Jul 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://maelys-jusseaux.com/categories/pocs--applications/index.xml" rel="self" type="application/rss+xml"/><item><title>Light Manager</title><link>https://maelys-jusseaux.com/projects/lightmanager/</link><pubDate>Fri, 01 Jul 2022 00:00:00 +0000</pubDate><guid>https://maelys-jusseaux.com/projects/lightmanager/</guid><description>&lt;p&gt;A POC made in Unity to play around with lighting management in AR and VR. Developed for Hololens and WMR headsets, I experimented with different scenographies of famous works of arts such as the Laocoon. Through playing with lights and colors in realtime, I tried to experiment around the expressive and artistic reinterpretation of a work of art through light.&lt;/p&gt;</description></item><item><title>Fx Manager</title><link>https://maelys-jusseaux.com/projects/fxmanager/</link><pubDate>Tue, 01 Mar 2022 00:00:00 +0000</pubDate><guid>https://maelys-jusseaux.com/projects/fxmanager/</guid><description>&lt;p&gt;A POC made in Unity for Hololens. Through this POC, I enjoyed playing around the superimposition of visual effects on the real world.&lt;/p&gt;


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&lt;/div&gt;</description></item><item><title>Magic Leapotter</title><link>https://maelys-jusseaux.com/projects/magicleapotter/</link><pubDate>Mon, 01 Apr 2019 00:00:00 +0000</pubDate><guid>https://maelys-jusseaux.com/projects/magicleapotter/</guid><description>&lt;p&gt;&lt;strong&gt;Magic Leapotter&lt;/strong&gt; is a small POC I made during my PhD thesis when I had access to a Magic Leap One. I made this to study and understand how hand tracking worked in Magic Leap One. The headset doesn&amp;rsquo;t detect the wand of course, so I simply added an offset for the particles to give the illusion of following the wand tip. Made with Unity.&lt;/p&gt;</description></item><item><title>Merveilles de l'Atelier d'André Breton</title><link>https://maelys-jusseaux.com/projects/merveilles/</link><pubDate>Thu, 01 Jun 2017 00:00:00 +0000</pubDate><guid>https://maelys-jusseaux.com/projects/merveilles/</guid><description>&lt;p&gt;&lt;em&gt;Merveilles de l&amp;rsquo;Atelier d&amp;rsquo;André Breton&lt;/em&gt; is a Unity application made in collaboration with the &lt;strong&gt;Association André Breton&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;A selection of objects from André Breton&amp;rsquo;s personal studio were &lt;strong&gt;3D scanned, optimized and integrated&lt;/strong&gt; into an interactive Unity application. The application is currently &lt;strong&gt;exhibited at the Centre Pompidou&lt;/strong&gt; in Paris. The 3D models are also available on my &lt;a href="https://sketchfab.com/MaelysJusseaux"&gt;Sketchfab account&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>